Once upon a time we showed you a sneak peek of an illustration we were working on and promised to show you the rest soon. Soon is clearly today because having received the print version we’re sharing with you a small board game for children that we designed. Our friend designs for a local children’s theater and for Children’s Day celebrations (that’s June, 1st here) they publish a small magazine for kids with activities prepared by designers.
Due to budgetary constraints, this was a pro bono job and these are always tricky in that everyone needs to come up with their own reasons to do or not do stuff for free. We actually have a whole set of conditions that we use to decide. In case you’re interested, here they go. 1) We need to have time to do the project, obviously. This is a basic condition. 2) The project needs to be interesting in graphic terms so we see it as a fun challenge or a chance to try out new ideas. 3) We need creative freedom (if you want to influence the design, that’s great but not free). 4) It can’t be a commercial project that someone is making money off of. 5) We need author’s copies. You’d be surprised how often people ask you to do stuff for free but refuse to give you even one copy of the finished work. (Of course, it helps if a friend asks but that’s not really a condition.)
This time we decided to use the opportunity to play a bit with a certain illustrative style we’d wanted to try out for a while but never had a good project for that. We also decided to treat this as a tribute to one of our favorite pastimes ever and make a very simple board game.
The rules are as simple as they come. You go along the way through the woods to get to granny’s hut and every now and then you meet a fairy tale character who makes you go forward, backward or stop for a turn. We came up with a whole host of those characters. They’re all drawn by hand and colored digitally, with a new method we came up with for the project. It turned out quite time-consuming but now we know we would probably return to it some time.
Then we assembled all the illustrations into one board, added the rules and the game was ready to play.
And here are some other activities.